Skip to main content

--description--

Similar to header and nav, the footer element has a built-in landmark feature that allows assistive devices to quickly navigate to it. It's primarily used to contain copyright information or links to related documents that usually sit at the bottom of a page.

--instructions--

Camper Cat's training page is making good progress. Change the div he used to wrap his copyright information at the bottom of the page to a footer element.

--hints--

Your code should have one footer tag.

assert($('footer').length == 1);

Your code should not have any div tags.

assert($('div').length == 0);

Your code should have an opening and closing footer tag.

assert(code.match(/<footer>\s*&copy; 2018 Camper Cat\s*<\/footer>/g));

--seed--

--seed-contents--

<body>
<header>
<h1>Training</h1>
<nav>
<ul>
<li><a href="#stealth">Stealth &amp; Agility</a></li>
<li><a href="#combat">Combat</a></li>
<li><a href="#weapons">Weapons</a></li>
</ul>
</nav>
</header>
<main>
<section id="stealth">
<h2>Stealth &amp; Agility Training</h2>
<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
<article><h3>No training is NP-complete without parkour</h3></article>
</section>
<section id="combat">
<h2>Combat Training</h2>
<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
</section>
<section id="weapons">
<h2>Weapons Training</h2>
<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
</section>
</main>


<div>&copy; 2018 Camper Cat</div>


</body>

--solutions--

<body>
<header>
<h1>Training</h1>
<nav>
<ul>
<li><a href="#stealth">Stealth &amp; Agility</a></li>
<li><a href="#combat">Combat</a></li>
<li><a href="#weapons">Weapons</a></li>
</ul>
</nav>
</header>
<main>
<section id="stealth">
<h2>Stealth &amp; Agility Training</h2>
<article><h3>Climb foliage quickly using a minimum spanning tree approach</h3></article>
<article><h3>No training is NP-complete without parkour</h3></article>
</section>
<section id="combat">
<h2>Combat Training</h2>
<article><h3>Dispatch multiple enemies with multithreaded tactics</h3></article>
<article><h3>Goodbye world: 5 proven ways to knock out an opponent</h3></article>
</section>
<section id="weapons">
<h2>Weapons Training</h2>
<article><h3>Swords: the best tool to literally divide and conquer</h3></article>
<article><h3>Breadth-first or depth-first in multi-weapon training?</h3></article>
</section>
</main>


<footer>&copy; 2018 Camper Cat</footer>


</body>