--description--
As seen in the previous challenge, const
declaration alone doesn't really protect your data from mutation. To ensure your data doesn't change, JavaScript provides a function Object.freeze
to prevent data mutation.
Any attempt at changing the object will be rejected, with an error thrown if the script is running in strict mode.
let obj = {
name:"FreeCodeCamp",
review:"Awesome"
};
Object.freeze(obj);
obj.review = "bad";
obj.newProp = "Test";
console.log(obj);
The obj.review
and obj.newProp
assignments will result in errors, because our editor runs in strict mode by default, and the console will display the value { name: "FreeCodeCamp", review: "Awesome" }
.
--instructions--
In this challenge you are going to use Object.freeze
to prevent mathematical constants from changing. You need to freeze the MATH_CONSTANTS
object so that no one is able to alter the value of PI
, add, or delete properties.
--hints--
You should not replace the const
keyword.
assert(__helpers.removeJSComments(code).match(/const/g));
MATH_CONSTANTS
should be a constant variable (by using const
).
assert(__helpers.removeJSComments(code).match(/const\s+MATH_CONSTANTS/g));
You should not change the original declaration of MATH_CONSTANTS
.
assert(__helpers.removeJSComments(code).match(
/const\s+MATH_CONSTANTS\s+=\s+{\s+PI:\s+3.14\s+};/g
));
PI
should equal 3.14
.
assert(PI === 3.14);
--seed--
--seed-contents--
function freezeObj() {
const MATH_CONSTANTS = {
PI: 3.14
};
// Only change code below this line
// Only change code above this line
try {
MATH_CONSTANTS.PI = 99;
} catch(ex) {
console.log(ex);
}
return MATH_CONSTANTS.PI;
}
const PI = freezeObj();
--solutions--
function freezeObj() {
const MATH_CONSTANTS = {
PI: 3.14
};
Object.freeze(MATH_CONSTANTS);
try {
MATH_CONSTANTS.PI = 99;
} catch(ex) {
console.log(ex);
}
return MATH_CONSTANTS.PI;
}
const PI = freezeObj();