--description--
The last challenge introduced the animation-timing-function
property and a few keywords that change the speed of an animation over its duration. CSS offers an option other than keywords that provides even finer control over how the animation plays out, through the use of Bezier curves.
In CSS animations, Bezier curves are used with the cubic-bezier
function. The shape of the curve represents how the animation plays out. The curve lives on a 1 by 1 coordinate system. The X-axis of this coordinate system is the duration of the animation (think of it as a time scale), and the Y-axis is the change in the animation.
The cubic-bezier
function consists of four main points that sit on this 1 by 1 grid: p0
, p1
, p2
, and p3
. p0
and p3
are set for you - they are the beginning and end points which are always located respectively at the origin (0, 0) and (1, 1). You set the x and y values for the other two points, and where you place them in the grid dictates the shape of the curve for the animation to follow. This is done in CSS by declaring the x and y values of the p1
and p2
"anchor" points in the form: (x1, y1, x2, y2)
. Pulling it all together, here's an example of a Bezier curve in CSS code:
animation-timing-function: cubic-bezier(0.25, 0.25, 0.75, 0.75);
In the example above, the x and y values are equivalent for each point (x1 = 0.25 = y1 and x2 = 0.75 = y2), which if you remember from geometry class, results in a line that extends from the origin to point (1, 1). This animation is a linear change of an element during the length of an animation, and is the same as using the linear
keyword. In other words, it changes at a constant speed.
--instructions--
For the element with the id of ball1
, change the value of the animation-timing-function
property from linear
to its equivalent cubic-bezier
function value. Use the point values given in the example above.
--hints--
The value of the animation-timing-function
property for the element with the id ball1
should be the linear-equivalent cubic-bezier
function.
assert(
$('#ball1').css('animation-timing-function') ==
'cubic-bezier(0.25, 0.25, 0.75, 0.75)'
);
The value of the animation-timing-function
property for the element with the id ball2
should not change.
const ball2Animation = __helpers.removeWhiteSpace(
$('#ball2').css('animation-timing-function')
);
assert(
ball2Animation == 'ease-out' || ball2Animation == 'cubic-bezier(0,0,0.58,1)'
);
--seed--
--seed-contents--
<style>
.balls{
border-radius: 50%;
background: linear-gradient(
35deg,
#ccffff,
#ffcccc
);
position: fixed;
width: 50px;
height: 50px;
margin-top: 50px;
animation-name: bounce;
animation-duration: 2s;
animation-iteration-count: infinite;
}
#ball1 {
left: 27%;
animation-timing-function: linear;
}
#ball2 {
left: 56%;
animation-timing-function: ease-out;
}
@keyframes bounce {
0% {
top: 0px;
}
100% {
top: 249px;
}
}
</style>
<div class="balls" id="ball1"></div>
<div class="balls" id="ball2"></div>
--solutions--
<style>
.balls{
border-radius: 50%;
background: linear-gradient(
35deg,
#ccffff,
#ffcccc
);
position: fixed;
width: 50px;
height: 50px;
margin-top: 50px;
animation-name: bounce;
animation-duration: 2s;
animation-iteration-count: infinite;
}
#ball1 {
left: 27%;
animation-timing-function: cubic-bezier(0.25, 0.25, 0.75, 0.75);
}
#ball2 {
left: 56%;
animation-timing-function: ease-out;
}
@keyframes bounce {
0% {
top: 0px;
}
100% {
top: 249px;
}
}
</style>
<div class="balls" id="ball1"></div>
<div class="balls" id="ball2"></div>